The city based textures will become visible on streets and assets. Oil, ore and sand can be placed manually by painting them later in the Map Editor. The point from which they become visible depends on the information given within the image file (see part 'Blending'). The nature based textures are visible on a blank map.Ĭliff, ruined and grass are triggered automatically by terraforming.
The terrain textures are divided into 8 types, with 6 nature based textures and 2 city based.